room_height


Description

This variable holds the height of the current room in pixels. You can change this variable to change the height of the room at any time.


Syntax:

room_height;


Returns:

Real


Example:

if bbox_bottom > room_height
   {
   y += room_height - bbox_bottom;
   }

The above code checks to see if the current instance's sprite bounding box is greater than the height of the room, and if it is it moves the instance up.