room_width


Description

This variable holds the width of the current room in pixels. You can change this variable to change the width of the room at any time.


Syntax:

room_width;


Returns:

Real


Example:

if bbox_right > room_width
    {
    x += room_width - bbox_right;
    }

The above code checks to see if the current instance's sprite bounding box is greater than the width of the room, and if it is it moves the instance up.