This function will return the value of the moment in which the timeline performs its final action. So, if you have a timeline with 8 different actions placed 20 moments apart, this function would return the moment value of the last action in that timeline, which would be 160. This function is a good way to test whether a timeline has passed the last active moment when running, since the timeline position will continue incrementing every step of the game whether there are further actions or not.
timeline_max_moment(ind);
Argument | Description |
---|---|
ind | The index of the timeline to get the last moment of. |
N/A
if timeline_position >
timeline_max_moment(timeline_index)
{
timeline_running = false;
}
The above code will check the current timeline position against the maximum active moment, and if it is greater the timeline will be stopped.