steam_file_read


Description

This function will read the contents of the given file into a string which can later be parsed in your game.


Syntax:

steam_file_read(filename);

Argument Description
filename The name of the file to read from.


Returns:

String


Example:

if steam_file_exists("Save.txt")
    {
    save_str = steam_file_read("Save.txt");
    }

The above code checks to see if a file exists on the Steam Cloud and if it does, it opens it and reads its contents into the variable "save_str".