This function returns a special pointer for the sprite texture page. This value can then be used in other draw functions, particularly in the 2D primitive functions, as well as the Shader functions. You can get more information about the returned texture page using the different texture_ functions found here.
sprite_get_texture(spr, subimg);
Argument | Description |
---|---|
spr | The index of the sprite to use. |
subimg | The sub-image of the sprite to use. |
Pointer (texture page ID)
var tex;
tex = sprite_get_texture(spr_Wall, 0);
draw_primitive_begin_texture(pr_trianglestrip, tex);
draw_vertex_texture(0, 0, 0, 0);
draw_vertex_texture(480, 0, 1, 0);
draw_vertex_texture(480, 640, 1, 1);
draw_vertex_texture(0, 640, 0, 1);
draw_primitive_end();
The above code will draw a 4 vertex triangle strip textured with the texture held in the "tex" variable.