shader_current


Description

This function will return the index ID value of the shader currently being used for rendering, or it will return -1 if no shader is being used.


Syntax:

shader_current();


Returns:

Real (ID value of the shader, or -1 if no shader)


Example:

if shader_current() == -1
    {
    shader_set(sh_warp)
    }

The above code will check to see what the current shader is and if it returns -1 (no shader being used) then a shader is set.