This function controls the position along the x-axis of the room of the asset tilemap element on the layer. You give the tilemap element ID (which you get when you create a tilemap element using layer_tilemap_create() or when you use the function layer_tilemap_get_id()), and then set the x value to use (based on the room coordinates).
layer_tilemap_x(tilemap_element_id, x);
Argument | Description |
---|---|
tilemap_element_id | The unique ID value of the tilemap element to change |
x | The x position for the tilemap |
N/A
var lay_id = layer_get_id("Asset_sky");
var map_id = layer_tilemap_get_id(lay_id);
tilemap_x(map_id, irandom(room_width));
The above code gets the ID value of the tilemap asset assigned to the layer "Asset_sky" and then sets its x position to a random value between 0 and the width of the room.