phy_dynamic


Description

A dynamic instance is one that is fully simulated within the physics world and this read-only variable will return true if the instance being checked is fully simulated or false if it is not


Syntax:

phy_dynamic;


Returns:

Boolean (or undefined if the instance is not physics enabled)


Example:

if other.phy_dynamic
    {
    with (other)
        {
        var dir;
        dir = point_direction(x, y, other.x, other.y);
        physics_apply_impulse(x, y, x + lengthdir_x(100, dir), y + lengthdir_y(100, dir));
        }
    }

The above code creates a new instance and then defines it as being a "bullet" in the physics world before giving it a massive impulse along the y axis.