You can use this function to rotate a given path around its center. Remember that in GameMaker Studio 2 (unless you are using physics) the angles are calculated counter-clockwise, so rotating the path by 90 degrees would rotate the path to the left. This function changes the actual path resource, and so will permanently affect how the path is used by all instances in the game from the moment the function is used until the end of the game.
path_rotate(index, angle);
Argument | Description |
---|---|
index | The index of the path to flip. |
angle | The angle of rotation degrees. |
N/A
path_rotate(path0, 90);
This would rotate path0 90 degrees counterclockwise.