This function will tell you whether the object you are checking has been flagged as "physics enabled", returning true, or not, returning false.
object_get_physics(obj);
Argument | Description |
---|---|
obj | The index of the object to check. |
Boolean
if object_get_physics(object_index)
{ phy_active =
true; }
The above code will check the instance running it to see if the object it is created from is physics enabled, and if it is it activates the physics simulation for the instance.