This function returns the current top matrix of the stack, but does not remove it (for that use matrix_stack_pop).
matrix_stack_top();
Matrix index
var m1 = matrix_build(66, 145, 0, 0, 0, 0, 1, 1,
1);
var m2 = matrix_build(0, 0, 0, 0, 0, image_angle * 6, 1, 1, 1)
;
matrix_stack_push(m1);
matrix_stack_push(m2);
matrix_set(matrix_world, matrix_stack_top());
draw_sprite(tyre, 0, 0, 0);
matrix_stack_pop();
matrix_stack_pop();
The above code will build two new matrices and then push them onto the matrix stack. The world matrix is then set to the top of the stack, a sprite is drawn and the transforms are then popped from the stack.