This very useful function only returns integers (whole numbers). So, for example, to get a random number from 0 to 9 you can use irandom(9) and it will return a number from 0 to 9 inclusive. Note that floats can also be used but the upper value after the point will be excluded, so irandom(9.7) will return a value from 0 to 9 only. The function has an upper bound of $7fffffffffffffffLL, so care should be taken if using very large numbers.
NOTE: This function will return the same value every time the game is run afresh due to the fact that GameMaker Studio 2 generates the same initial random seed every time to make debugging code a far easier task. To avoid this behaviour use randomise at the start of your game.
irandom(n);
Argument | Description |
---|---|
n | The upper range from which the random number will be selected. |
Integer
if irandom(9) = 1
{
score += 100;
}
This will produce a one in ten (since 0 is included) chance of adding 100 to the score.