This variable stores the initial y position of the instance when it is first created in the room. This is not a read-only variable and can be set as well as read.
ystart;
Real (single precision floating point value)
if place_meeting(x, y, obj_spike)
{
score -= 100;
x = xstart;
y = ystart;
}
The above code will check for a collision with an instance of "obj_spike" and if there is one, it deducts 100 from the score and moves the instance back to its starting position.