This function can be used to "prefetch" a texture page or a group of texture pages, ie: load them into VRAM when required. You supply the unique texture page ID (as returned by the texturegroup_* functions) to prefetch a single page, or you can supply a texture group name (as defined in the Texture Group Editor) to prefetch all the texture pages in the group.
texture_prefetch(tex_id);
Argument | Description |
---|---|
tex_id | The texture page ID (an integer) or a texture group ID (a string) |
N/A
var _tex_array = texturegroup_get_textures(
"MainMenu");
for (var i = 0; i < array_length_1d(_tex_array); ++i;)
{
texture_prefetch(_tex_array[i]);
}
The above code will prefetch all the texture pages under the texture group "MainMenu".