texture_prefetch


Description

This function can be used to "prefetch" a texture page or a group of texture pages, ie: load them into VRAM when required. You supply the unique texture page ID (as returned by the texturegroup_* functions) to prefetch a single page, or you can supply a texture group name (as defined in the Texture Group Editor) to prefetch all the texture pages in the group.


Syntax:

texture_prefetch(tex_id);

Argument Description
tex_id The texture page ID (an integer) or a texture group ID (a string)


Returns:

N/A


Example:

var _tex_array = texturegroup_get_textures( "MainMenu");
for (var i = 0; i < array_length_1d(_tex_array); ++i;)
    {
    texture_prefetch(_tex_array[i]);
    }

The above code will prefetch all the texture pages under the texture group "MainMenu".