This function can be used to get the colour of a specific pixel from a surface, using the local coordinates of the surface where (0,0) is the top left corner. This function should not be used very often as it is extremely slow and may cause a pause in your game.
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.
surface_getpixel(surface_id, x, y);
Argument | Description |
---|---|
surface_id | The ID of the surface. |
x | The x position on the surface from which to get the pixel. |
y | The y position on the surface from which to get the pixel. |
Real
col = surface_getpixel(surf, 56, 78 );
This will return the colour of the pixel at coordinates (56,78) of the surface indexed in the variable "surf".