With this function you can draw a surface at a given position within the room, with the top left corner of the image being drawn at the specified x/y position.
NOTE: When working with surfaces there is the possibility that they can cease to exist at any time due to them being stored in texture memory. You should ALWAYS check that a surface exists using surface_exists before referencing them directly. For further information see Surfaces.
draw_surface(id, x, y);
Argument | Description |
---|---|
id | The unique ID value of the surface to draw. |
x | The x position of where to draw the surface. |
y | The y position of where to draw the surface. |
N/A
var _vx = camera_get_view_x(view_camera[0]);
var _vy = camera_get_view_y(view_camera[0]);
draw_surface(surf, _vx, _vy);
The above code draws the surface indexed in "surf" at same position as camera view[0].