With this function you can save the contents of a buffer to a file, ready to be read back into memory using the buffer_load function.
buffer_save(buffer, filename);
Argument | Description |
---|---|
buffer | The index of the buffer to save. |
filename | The name of the file to save as. |
N/A
buffer_save(buff, "Player_Save.sav");
Saves the current contents of the buffer with the id stored in the variable "buff" to a file.