This function can be used to read data from a previously created buffer. The return value will depend on the type of data that you are reading, which in itself is defined by the following constants:
Constant Description buffer_u8 An unsigned, 8bit integer. This is a positive value from 0 to 255. buffer_s8 A signed, 8bit integer. This can be a positive or negative value from -128 to 127 (0 is classed as positive). buffer_u16 An unsigned, 16bit integer. This is a positive value from 0 - 65,535. buffer_s16 A signed, 16bit integer. This can be a positive or negative value from -32,768 to 32,767 (0 is classed as positive). buffer_u32 An unsigned, 32bit integer. This is a positive value from 0 to 4,294,967,295. buffer_s32 A signed, 32bit integer. This can be a positive or negative value from -2,147,483,648 to 2,147,483,647 (0 is classed as positive). buffer_u64 An unsigned 64bit integer. buffer_f16 A 16bit float. This can be a positive or negative value within the range of +/- 65504. (Not currently supported!) buffer_f32 A 32bit float. This can be a positive or negative value within the range of +/-16777216. buffer_f64 A 64bit float. buffer_bool A boolean value. Can only be either 1 or 0 (true or false) buffer_string A string of any size. buffer_text A string of any size, without the final null terminating character.
If the function succeeds it will return a value of the given type, however if it fails then it will cause a runner error.
NOTE: Using the incorrect data type for the data being read will result in erroneous values being returned.
buffer_read(buffer, type)
Argument | Description |
---|---|
buffer | The index of the buffer to read from. |
type | The type of data that is to be read from the buffer (see the list of constants below). |
Real/String
var cmd = buffer_read(buff, buffer_s16);
The above code reads from the buffer with the id stored in the variable "buff" a signed 16bit value into the local variable "cmd".